Apocalypse Express
A downloadable game for Windows and Linux
Welcome to Apocalypse Express.
Voting
Please vote on my game <3
Theme
This game was written for Ludum Dare 53 with the theme: Delivery
Gameplay - Video
Review - Video
Story
The world has gone to poop. The virus started with the odd bite and then it spread. Rapidly. In order to regain order nukes containing radioactive waste were dropped on the worst areas. Of course, it did nothing. Most of them didn't even go off. So now you have zombies running around, attacking people and as per human nature, civilisations and gangs were formed. But somebody needs to go out in the wild and find things people need then deliver it back. Work with the gang who required you to find what they need to survive. Run, dodge, and take out zombies all to find the parcels you need to deliver.
You start in a recovery base where you have been rescued and healed by a gang known as the Enforcers. They are trying to restore military order to the world. They are in dire need of supplies and since you are a famous runner (someone who can dodge duck dip dive and dodge zombies) you are asked to go out into the world once again to help them out.
Gameplay
This is an FPS game where you run around hordes of zombies to find parcels to collect and deliver. When you bring parcels back your base will upgrade to help the gang out. You have basic movement with WASD + Mouse. T for the torch. E to interact and left shift to sprint. You can press R to reload your revolver.
Developer Comments
This game has been mixed development emotionally but so much fun. The first day was really slow. The idea fluctuated over multiple ideas until halfway through the day I settled on this. The ideas kept changing because honestly, I downvoted delivery. It sounded so bad lol Plus I didn't have the right assets to do whatever idea I came up with :(
But by the second day, I was wired in. Writing blueprints out left right and centre to achieve the idea. By the third day I was writing entire sections with minimal testing and it just worked. It felt so fantastic.
What I did well
- Level designed the Synty packs into a very nice little base
- Integrated Narrative into a project and made some epic dialogue/quests
- Finally tried an FPS! I have never done guns before and it worked fantastic!
- Smashed the AI out in half the time than I did last time.
- Cracking idea for a game/story (if I do say so myself)
What I would do better next time
- Honestly, if I don't like the theme, don't do it. I was so guttered and took way too long to come up with an idea but on the flip side, I'm well happy with what I have
- Jump into new ideas, embracing them rather than avoiding them. It often works out and is much easier than previously thought.
- Add a cutscene! A game isn't a game without a cutscene IMO. But I ran out of time lol
New things I've learnt
- First-person shooting. It's super easy! Its not AAA but its good enough!
- Narrative quest and dialogue. Its fantastic!
Known bugs
- None...? So far?
Status | Prototype |
Platforms | Windows, Linux |
Author | D3kryption |
Genre | Action |
Tags | 3D, FPS, Ludum Dare 53, Zombies |
Links | Ludum Dare |
Download
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